It was hard to take in all of the information, but Shel memorized it all.
"Please do. I have time…"
"Well…usually, you’ll use Daihenshin, ‘Great Transformation’. Um. It’s kind of hard to explain…there’s two modes in Henshin Rule. Chibi, and Deka. In Chibi Henshin, you…get younger. Likewise, in Deka Henshin, you become an adult. It’s really weird! Anyway, you also have to fill a meter with seven units, but you can’t make the required number go down. If you so wish, you can use ‘hard drop’ to make your Puyo fall faster. But you can’t think twice once you use it, so be absolutely sure that you want to put your Puyo where you use hard drop! Piecesets are also used…in Chibi mode. All your Puyo shrink in this mode, and you have, at first, a premade 8-chain for you. Heh…which…I forgot to mention that Fever works that you have premade chains for you. Oops.
"Deka mode has your Puyo grow larger, and you don’t have premade chains. You make a starting chain, set off in this mode with three Puyo instead of four, and whatever number chain you get first is your multiplier. You continue making chains, making the base power of the chain go up. Keep moving quickly so you don’t break your chain.
"You then have Chibi Fever and Deka Rush, which are like Henshin, except they continue until someone loses. The rules for these modes are the same as Henshin! You just never leave Henshin. Likewise, there’s also Endless Fever, which speaks for itself!
"There is SUN Rule. It’s like Tsu Rule, except every time you offset, Sun Puyo drop onto your field. They act as regular nuisance, blocking your way, but if you clear them, you deal a little bit more damage to your opponent. I also forgot to mention, in Tsu Rule, if you clear everything off your board—nuisance and Puyo alike—then you get an ‘All Clear’. Your next chain’s power will be boosted by a lot with this bonus! …you don’t get this bonus in SUN Rule. But, if you make an All Clear in certain modes, you get an additional 4-chain!
"Anyway, before I digress further…we also have Foursight, which is like Tsu, except you are able to hard drop and you can see the next four pieces instead of two.
"There’s also Quartet Rule, where all your pieces have four Puyo making it up. You can see some nonstandard pieces in this rule, and it’s the only time you can have three different colors at a single given time. It’s usually limited to two, even with pieces that contain three Puyo, and Big Puyo can be any given color…made of four Puyo of that color.
"Ice Block Rule is fun. Nuisance Puyo don’t exist in this rule. Instead, all damage is dealt with frozen Puyo. You drop Puyo into your field to make the frozen ones thaw. You need to do it a certain amount of times…which varies. Anyway, once the Puyo thaw, they usually make a chain, so this is the only mode where you can get hit with a ton of ‘nuisance’ and actually get through Scott free!
"Underwater Rule…I’ve never played this rule myself. I don’t know too much about it. I think basically everything is reversed. Um…you put Puyo down, and if you build too much and reach the bottom, you’re done for. Also, Nuisance Puyo float on the top of the water…
"Windswept Rule! Here’s a good one! Generally, it’s a bit like Tsu Rule, but your Puyo get blown around by the wind. If you can tell which way the wind will blow, you’ll easily master this rule!
"Bomb Rule is another I don’t know too well. I think Nuisance is turned into Bomb Puyo, which will turn any Puyo next to them into Hard Puyo when they explode. Hard Puyo? Oh. They’re like Nuisance Puyo, but you have to clear them twice, I guess you can say. Sometimes, if you build your chains just right, you don’t gotta. Anyway…
"Let’s see…there’s also Searchlight Rule. Um. It’s kind of like regular Puyo, but you can only see where your Puyo are when you’re dropping them or when you make a chain…when the light isn’t on them, of course. You can also tie it into Fever, where the light disappears in that mode and you can play normally.
"Excavation Rule…wow. This rule is practically luck-based! You need to reach a star, right? Which is buried under a ton of Puyo, and surrounded by Hard Puyo. If you get the star, you’ll send a massive ton of garbage to your opponent! But you also can’t offset after you get it, so you gotta make sure that any Nuisance they managed to send to you beforehand isn’t enough for a defeat! You could also…wait it out…it depends! There’s also Mini Excavation, where all the Puyo are small and come in three colors. This is luck-based, because you might hit a ‘chain vein’ and get a great big combo to hold off your opponent, or you’ll find yourself struggling to dig deeper into the pile. It’s luck-based, but not as much as…
"Slots Rule. Here, the number of Puyo you clear at a time is very important—it will make a counter go down. If you are the one to make the counter go down to zero, then you’ll get a special effect to help you along! However, your opponents are as easily able to get these effects too, and the effects aren’t always in your favor. They can really mess you up, even when they’re trying to help you!
"There’s also Active Rule…it’s a bit like Tsu Rule, in that your pieces are all made of two Puyo, but it’s far from being like Tsu Rule. The main part of Active Rule is that you are always able to put down your Puyo, even when you have a chain going on. Active is a little bit hard, since your foe can also attack while you’re chaining, and you’ll end up offsetting a whole lot. You also need a lot of Puyo to chain in general, and here, that becomes a problem. If you get in a spot, you have to make a lot of chains to offset a lot of Nuisance. You gotta move fast, and you need to make sure you never run out of Puyo on your field, because it might mean you have to start over, weakening your chain and putting you in danger.
"There are a few kinds of rules we play with our Tetris friends. Swap Rule, which has you change between Puyo and Tetris after a certain amount of time, VS Rule, where you either use Puyo or Tetris to play, PuyoTetoMix, which is a bit like Active and also incorporates Tetris, Big Bang, which has you enter Fever or Lucky Attack, and Party Rule, where you’re just trying to score better than everyone else.
"Ah, but don’t think I forgot Pair Puyo…you team up with a friend, and try to defend yourselves from the opponents. You kind of share lives, I guess you can say? If you mess up, your partner is also affected, in the sense that you both lose a life and are more vulnerable. It’s a matter of teamwork!
"Whew…I think that’s all of them…I probably missed, like, a ton! There’s so many different rules!"